Gaea and Blender. Rendered in Cycles, no post. Ground texture is Gaea mixed with some PolyHaven textures. Tree trunks are PolyHaven assets. Vegitation is procedural in Blender GN. Lighting is Blender Nishita. Sky from Kaiserbold.
Render 1
Alt perspective 1
Alt perspective 2
Crop
Alt closeup
Aerial
Aerial crop
Gaea grab